To solve this, simply change the sound settings in Pidgin Sounds tab , setting the sound method to “Command” and using this command: Now it loads at first. The other channels are “mixing channels,” basically streams that I can push audio through. If the permission field of many of the listed files contains a plus character in the end, like this: There is description on this launchpad bug: You could also set the sound input to be ALSA which for regular users is less likely to be blocked by another application, as recording with multiple applications at once is less commonly done. Alternatively, you can use this command:.
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I’ve moved to another city and thus had to move my server also.
Other bug subscribers Subscribe someone else. My problem, i post it for other people was that my asound. As of now, I can play midi using the latest TiMidity, without the noise problems it had before. Open Source Consulting Domain Registration. Apparently this is happening with Neverball for Windows, too: I found the following post as a neverball bug but it might be a good clue: They hope these examples will help you to get a better understanding of the Linux system and that you feel encouraged to try out things on your own.
It wont make an instance available to all of your program.
AFAIK pulseaudio is rewritten esd enlightement sound daemon and also maintains old api for old esd applications. Good job on tutorials!
Loading sdl sound with pulse
Please visit this page to clear all LQ-related cookies. Neither one worked for me. MythTV A patch has been sent to mythtv to allow myth’s alsa output to be compatible with the pulse alsa plugin. I’ve spent two days trying everything I could find in the forums to fix my sound, finally found this post and worked automagically. You’ll have to kill or suspend pulseaudio before you use this application. I don’t intend to use network features in my app. The Xine backend of Phonon should eventually use PulseAudio automatically, but at the time of writing the pulse plugin for Xine is too unreliable, so it’s disabled by default.
Hope that helps some of you Ok, I really don’t know what’s wrong, so, I’ll post everything I’ve done. I’am now using the gutsy alsalib in feisty, and it all seems to work fine now. I can think a few factors that can affect the sound or it’s absence. I have tried previously with the libsdl 1.
[SOLVED] Another Slackware user with PulseAudio problems – Page 2
So this is an alsa issue, not a sdl mixer one? Since I build the kernel from source I get any new patches,etc for alsa with no need to muck about with seperate alsa driver installs for my hardware.
I tried to loafing the search directories, but they seems fine. Thank you very much for your help and support nullkey http: I’m not aware of what PulseAudio is, so after some research I understood it’s used for network streaming audio streams.
You are currently viewing LQ as a guest. The first is used to specify the frequency, is usually a good number.
Now ScummVM works and has sound but et-sdl-sound cant’t find anything: The script sets up some access cookies and policy-kit things needed for proper sound routing for X11 clients. If a gamer wants lowest possible latency, and does not need any other app to play sound like voice chats like “Teamspeak”then they should use pasuspender. Chmoding the game dir didn’t helps very much Edit2: The package sdo includes ffplay, which required the SDL2 libraries.